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Post by Deleted on Feb 24, 2014 17:46:16 GMT
Reminder about ET's Wolf-Hair Race: One of the beast-men of good alignment, they appear as humans with thick and heavy hair. During combat, their wolf-like characteristics can become more pronounced, gaining bonuses in strength as well as golden eyes. --- Caerbannog's wolf ears are hidden in her thick black hair. Her eyes are blue unless otherwise stated. Her eyes may turn golden and her fangs may become more obvious during battle. She does not have a tail. ("tail" in drawings is only for effect) Her race is set to "Private" therefore it does not appear on her public profile. Japanese text: " Nice to meet you! " (informal) Motto: Happiness is the consequence of personal effort.
~ Welcome to the Cave of Caerbannog ~-- Some OOC Info --Inspiration: The Beast of Caerbannog and The Black Knight from "Monty Python and the Holy Grail" Theme: Rabbits and the color black RPer's Goal: Have fun with other RPers (OOC and IC). Elder Tale Face Claim: Yozora Mikazuki from Boku wa Tomodachi ga Sukunai (Haganai) Kyuu's "real world" appearance: Mao from Taiyou no Ie -- IC Info --Player Shop (Chef/Blacksmith): KallisteImage Theme: The ProphecyBattle Theme: DriftTraveling Theme: Epic CourageFeels Theme: Wall of SoundCaerbannog is...- afraid of making irreversible mistakes, so she does not speak unless absolutely necessary. - aware of her strengths and weaknesses. - accompanied by her frenmic rabbit Hrairoo obtained here and his wife the Enemic Buster Hyzenthlay obtained here. - afraid of tall adventurers and landers, but not daunted by most larger mobs. - apprehensive of slimes, cockroaches and puppets/automaton. - a member of the guild Aeryn. - part of the Antisocial Comradery (No Booze) party. - the wife of the assassin and Aeryn guild leader Kumori. - current pets are the centipede Foreman Mukade IX and the wyvern Beech. Caerbannog lives in a cave in the guild house of Aeryn. Click the spoilers below to see my original art: {Armored Caerbannog} {Caerbannog and Zankapfel} {Kyuu with Scoria's Alraune}
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Post by Deleted on Feb 24, 2014 17:46:33 GMT
Image Editing and Code by DinDeen. Original Artwork by KidKazuya. ---------Image Editing and Code by DinDeen. Original Artwork from HaGaNai.
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Post by Deleted on Feb 24, 2014 17:46:49 GMT
Approved Research:
Chef: Sauce, Poison Resistance Candy, Pet Food, Medicinal Pastilles Blacksmith: Runed Metal Weapon, Metal Lantern, Crafting Toolset, Pet Armor, Pet Carrier, Martial Arts Weapon
Timeline:
1) Arrived at Elder Tale 2) Met Stryke at St. Pancras Station 3) Met Kumori at St. Pancras Station 4) Kumori crafted Kuromi 5) Crafted Ordinary Food 6) Crafted Fried Meal 7) Met Hrairoo, first bad encounter with slimes (Savill) 8) Met Bunji and crafted Sweet Confection 9) Hunted boars and slimes with Kumori 10) Met Hanelli 11) Met Haneroze 12) Killed by Stryke 13) Made up with Stryke with help from Kumori 14) Crafted Spicy Food 15) Domesticized Hrairoo 16) Met Scoria and his Alraune 17) Met Cy Makara 18) Met Oxford 19) Pokemon Thread with Oxford 20) Killed elite Iron-Tusked Gerald 21) Looked up Guild stuff with Stryke 22) Joined Aeryn 23) Sarum with 9-man team 24) Sarum with Saber 25) Sarum break-time with Saber 24) Met Shepard 25) Met Pan 26) Windsor dungeon (birds and bees LOL!) 27) Herb gathering with Oxford 28) Sarum crafting with Capsule 29) Sarum scouting with Hanelli and co. 30) Sarum with Kumori 31) Duel with Bunji 32) Met Wermut 33) Resistance research (2/5) with Kumori 34) Kings of Londenium and Land's End 35) Plot/emo thread with Kumori 36) Stonehenge Druids 37) Field Boss: Mayahuel 38) Sarum Crafting with Kumori 39) Sauce research with Oxford 40) Met Trill and Angel 41) Met Hyouka 42) 50 Boars 43) Sarum Combat with Capsule 44) Sarum Crafting with Scoria (Hourai-san) 45) Brought the Alraune along to Aeryn 46) Craft change to BS 47) Sarum Craft as BS with Kumori; Mama Turtle 48) Sarum Craft as BS with Oxford; Glasses Turtle 49) Sarum Combat vs 90 golems with Kumori 50) Met Ryker and his wood 51) Met Nisha and Narihama 52) Returned the Alraune to her dad 53) Domesticized Hyzenthlay 54) Invited Tobin into Aeryn 55) Cleaning Event 56) Met Pwyll (Yuuzuki-san) 57) Hyzen ate milk cookies 58) Field Boss: Ancestral Ammut 59) Research grimoire sword with Nisha 60) Research medicinal pastilles with Capsule 61) How2sword w/ Ryker 62) Met Mab and Johan 63) Duel with Kumori 64) Met Falfura and Makuso (Apprentice event) 65) Australian Kiss Bar 66) Saved by Mab and Tobin from Beibers; cafe suggestion! 67) Black Lagoon quest with Tobin 68) Met Klide at St. Pancras Station 69) Rescued from marsh by Kumori 70) First date with Kumori 71) Building Kalliste 72) Met Eonis, and "Kaguya" 73) Decision to stop leveling, QQ coz of lander, thoughts leak via Telepathic Call 74) Treasure hunt with Kumori 75) Treasure hunt alone 76) Treasure hunt with Reynard around Isle of Grain 77) Grain Village with Osiris and Shiranui (mentoring) 78) Animal Training with Eonis 79) Caverns with Kumori, released Hrairoo and scouted Foreman Mukade IX 80) Met Saeko (mentoring) 81) Undergrounds with Hirosame and Tessia 82) Drinking with Hirosame, Saeko and Kumori 83) Met Valentine, first time to let Mukade 'outside' 84) Prop hunt with Capsule and Hirosame, Hyzen and Mukade 85) Saber again 86) Elkeid in Midnight Bell 87) Research flail weapon with Lukav 88) Research pet armor and then pet carrier 89) Research ball and bat with Kumori 90) Research lantern 91) Domesticized Beech 92) Met Arawnn and Charuen
?) Wedding Day ?) Personal house: Schwarz-Oshiro Estate
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Post by Deleted on Mar 15, 2014 10:26:34 GMT
| Main.Progress | | Craft.Progress | | Sub.Progress |
.: Plots | Items | Goals :. Current Goal :: Sarum Expedition |
| Kuromimi (Kuromi) | Black rabbit plushie that resembles Kyuu's real 'Kuromi'.
| | Black Yoroi | Customized black yoroi made of wood, with black yukata/vanity clothing.
| | Zankapfel | A black serafuku with crimson accents, black thigh-high stockings and black baby doll platform shoes. If worn while an armor is equipped, this serafuku masks the armor. It is named after the Apple of Discord which is used by its owner, the goddess Eris, to sow enmity between the gods and eventually to start a war.
| | Nótthrafn (Night Raven) | Customized black sansun-zume yumi.
| ? | Nóttúlfr (Night Wolf) | Customized 2-shaku black nagamaki with sword's name etched on shinogiji.
| | Critter Satchel | A customized satchel that looks like a monster rabbit. May contain chef tools or some other small items.
| | Mushroom and Carrot Soup | Ordinary Food. A simple combination of ingredients found in the wild (mushrooms, carrots, thyme).
| | Questionable Nuggets | Fried Meal. It looks and tastes like chicken nuggets, but the origin of the white meat is unknown.
| | Honeyed Raspberry on Carrot | Sweet Confection. It is made of natural ingredients (raspberry, honey, carrot) and is so simple that non-chefs can make it.
| | Death | Die via PK or higher level dungeon. (Stryke: Killed by this fellow wolf-hair unintentionally. Forgiven but not forgotten; relationship to be mended slowly.)
| | Inspiration (Game) | Someone that inspires; reason for Kyuu to strive harder. (Saber: The highest leveled player that she met. He inspires her in the gaming aspect of Elder Tale, such as to train to become stronger and to work with other players when necessary.)
| | Inspiration (Personal) | Someone that inspires; reason for Kyuu to strive harder. (Kumori: A real-world friend whom she did not appreciate much until the Catastrophe. Like a brother, he protects and spoils her; Kyuu would like to repay his kindness.)
| ? | Chef Research | Research something that can be used by many players, even non-chefs.
| | Domesticate | Obtain an animal companion, specifically a rabbit creature. (Hrairoo: A frenmic rabbit whose family was killed by a young pittered boar.)
| ??? | Samurai Overskill | Bishamonten 毘沙門天 Requirements: Denkosekka (Chain 1. Speed and lightning armor buff) + Dokuganryu (Chain 2. Smoke) + Tsurugibunshin (Chain 3. Afterimage, x2 attack) + Yabouzan (Chain 4. Teleport and heavy damage)
The user, with weapon sheathed, starts by emitting an electric aura that serves as an armor and a speed buff. The user then summons a covering of smoke through which only she can see. The dominant hand is then put on the weapon's hilt as the user prepares to dash off. Afterimages follow the user as she strikes the targets, hitting them at least twice. The first target to be hit after a sword draw gains x3 damage if the samurai has Iaido. The extremely fast movement allows the user to teleport through targets while damaging them along the way. The samurai can move in any direction using this overskill as long as she has solid footing somewhere between each teleportation. The range of each teleportation is five meters and the maximum number of teleports is equal to the length of this chain plus one (4 + 1 = 5).
Alternatively, Fuurinkazan may be used instead of Tsurugibunshin for this combo due to Tsurugibunshin's limitation. The afterimage phase will be replaced with a buff phase.
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| Additional Notes:- Green Check :: completed
- Red Circle :: on-going
- Question Mark :: planned
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[Credits] CSS by DinDeen@deviantArt | Stock Image by Flosaurus@deviantArt --- | Main.Exp (Lvl 1) | | Craft.Exp (Lvl 1) | | Sub.Exp (Lvl 1) |
.: Miscellaneous Information as Roleplayed :. |
| What's all this then?
This contains miscellaneous information about Kyuu Schwarz, both in-game and in real life. Unlike the character sheet's info, everything in here has been roleplayed either as a flashback or revelation by Kyuu herself or those who know her.
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[Credits] CSS by DinDeen@deviantArt | Stock Image by Flosaurus@deviantArt
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Post by Deleted on Mar 25, 2014 8:52:06 GMT
Speedcraft Threads:Chef: Ordinary Food, Fried Meal, Spicy Snack, Sweet Confection, Sauce, Poison Resistance Confection, Pet Food, Medicinal Pastilles, Unfounded FoodBlacksmith: Basic Accessory, Beginner Equipment Mold, Iron Chain, Beginner Equipment, Equipment Reforging, Iron Nails, Iron Screwdriver, Runed Metal Weapon, Metal Lantern, Crafting Toolset (Metal), Pet Carrier (Metal), Pet Armor (Metal, Leather, Cloth, Mixed), Specialized Weapon - Martial Arts, Scale ArmorAP Claim Reminder:1) Introspective Introverts (Posts: ???) 2) A Curious Place (Posts: ???) 9) Land's End on Fire (Posts: 1) - 565 | 10) (BS) Hybrid Hybris (Posts: 1, 2, 3, 4, 5, 6, 7) - 460, 485, 585, 540, 510, 505, 955 = 4040 = 16 AP claim #22 - research TBAMiscellaneous:1) [Quest] Crag Cow Hunt (Posts: 1, 2, 3, 4) - 525, 685, 720, 600 = 2530 Claim #26 2) [Quest] The Black Knight (Posts: 1, 2, 3) - 505, 455, 410 = 1370 Claim #26 | (Posts: 1) - 540 - 540 * 1.5 = 810 Claim #27 3) [Quest] Feed the Centipede II (Posts: 1, 2) - 500, 475 = 975 * 1.5 = 1462 Claim #27 Missions:1) The Tyrant Macbeth (Posts: 1, 2, 3) - (450, 510 - 960 * 1.5 = 1440 ) + 505 = 1945 2) [Boss] Stonehenge (Posts: 1, 2, 3) - 405, 655, 250 - ??? Aeryn Threads:1) [HI] Building Kalliste in the Abbey (Posts: 1, 2, 3) - 350, 640, 515 = 1505 * 1.2 = 1806 unfinished and unclaimed 2) [Wedding] Together They Make Ninety (Posts: 1, 2, 3, 4, 5, 6) - 435, 870, 790, 435, (625 = 435 * 1.5), (1515 = 1010 * 1.5) = 4670 Claim #30 Animal Trainer:1) [Mentor] Gulls and Gills (Posts: 1, 2, 3, 4) - 660, 410, 430, 384 = 18850* 1.25 = 2356 - unfinished, claim #22 2) Of Rabbits and Men (Posts: 1 | 1 | 1) - 1010 | 1080 | 550 claim #30 3) [Mentor] Gullible Tamers (Posts: 1, 2, 3, 4 ) - 350, 260, 350, 365 claim #30 4) A Few Drinks Later (Posts: 1) - 255 | 5) How to Mess Up Your Dwagon (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9) - 500, 480, 465, 655, 500, 365, 325, 300, 265 = 3530 Claim #31 6) What? Me? In a Guild? (Posts: 1, 2, 3, 4) = 545, 450, 320, 335 7) An Accidental Visit (Posts: 1) = 300 Total: AP:Blacksmith:1) [Solo] Return to Rose (Posts: 1, 2, 3, 4, 5, 6, 7) - 1020, 1000, 1020, 1000, 1025, 1225, 1255 = 7545 - claim #23 2) [ Research] Pet Armor (Posts: 1, 2, 3) - 515, 505, 515 | Claim #24 tbc || (Posts: 1) - 510 Claim #25 | (Posts: 1, 2) - 555, 345 = 900 Claim #26 3) The Midnight Bell (Posts: 1, 2, 3) - 475, 520, 430 = 1425 * 1.5 = 2137 Claim #28 4) Human Nature (Posts: 1, 2, 3) - 1085, 545, 410 = 2040 Claim #26 5) [ Research/Flail Weapon] A Questionable Experimentation (Posts: 1, 2, 3, 4, 5) - 505, 515, 510, 550, 505 = 2585 = Claim #25 6) [Solo] The Wolf and The Star (Posts: 1, 2, 3) - 275, 255, 290 = 820 Claim #26 ++ (Posts: 1, 2) = 375, 410 = 785 * 1.5 bonus = 1177 Claim #26 | (Posts: 1, 2, 3, 4) - 370, 250, 265, 605 = 1490 * 1.5 bonus = 2235 Claim #27 7) [Solo] Tales of Caerbannog (Posts: 1, 2, 3, 4) - 500, 2000, 2500, 2500 | Claim #24 || (Posts: 1, 2) = 2535, 3000 = Claim #25 | (Posts: 1) - 2560 (* 1.5 bonus) = 3840 Claim #26 | (Post: 1) - 2550 - 2550 * 1.5 = 3825 Claim #28 END 8) [Solo/ Research req. by Elkeid] Pet Carrier (Posts: 1, 2, 3, 4) - 630, 385, 590, 445 = 2050 = Claim #25 9) [Solo/ Research] Crafting Toolset Metal (Posts: 1, 2, 3, 4, 5, 6) - 775, 390, 515, 305, 390, 445 = 2820 Claim #26 10) [PvP] There Can Be Only ONE! (Posts: 1, 2, 3) - 510, 670, 815 = 1995 * 1.5 bonus = 2992 Claim #27 | (Posts: 1) - 520 11) [Solo] The Feast of He Who Walks Behind the Rows (Posts: 1) - 1015 = 1015 * 1.5 = 1522 Claim #27 | (Posts: 1) - 1035 - 1035 * 1.5 = 1552 Claim #28 12) [Research] A Ball and a Bat (Posts: 1, 2, 3, 4) - 305, 1020, 1045, 1055 = 3425 * 1.5 = 5137 Claim #28 13) [Solo/ Research] Lantern by a Blacksmith (Posts: 1, 2, 3, 4) - 515, 620, 585, 785 = 2505 * 1.5 = 3757 Claim #27 14) [Solo] Three Nights at Tomie's (Posts: 1) - 1645 - 1645 * 1.5 = 2467 Claim #28 | (Posts: 1, 2, 3) - 3000, 1115, 1065 = 5180 * 1.5 = 7770 Claim #29 15) In my restless dream, I see that town. (Posts: 1) - 1020 = 1020 * 1.5 = 1530 Claim #28 | (Posts: 1, 2) - 1155, 1030 = 2185 * 1.5 = 3277 Claim #29 Total: - words AP: - AP Chef:1) [Guild Thread] Building Kalliste (Posts: 1, 2, 3, 4, 5, 6) - 415, 320, 410, 310, 280, 255 = 1990 * 1.2 = 2388 Claim #36 Dungeons:1) Windsor Castle Dungeon Raid (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 377, 469, 825, 425, 570, 630, 440, 350 2) Theater Mission 1 (Posts: 1) - 450 Sarum Event Threads:Sarum Expedition 1 (Combat) (Posts: 1, 2, 3, 4, 5, 6) - 297, 980, 1169, 597, 422, 405 : COMPLETED 3870 - Claim #13/Items claimed Sarum Expedition 2 (Combat) (Posts: 1, 2, 3) - 394, 1775, 1325 - Claim #13 | Sarum Expedition 3 (Scouting) (Posts: 1, 2, 3) - 332, 631, 474 : ABANDONED 1437 - Claim #13/Items claimed Sarum Expedition 4 (Crafting) (Posts: 1, 2, 3, 4, 5, 6, 7) - 355, 866, 985, 949, 923, 820, 550 : COMPLETED 5448 - AP/items claimed Sarum Expedition 5 (Combat) (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 1145, 1105, 890, 600, 665, 680, 530, 410 : COMPLETED 6025 - AP/items claimed Sarum Special Quest (Posts: 1, 2, 3, 4, 5) - 980, 513, 360, 375, 325 : 2553 end - claimed #17 Sarum Expedition 6 (Crafting) (Posts: 1, 2, 3, 4, 5) - 690, 780, 550, 445, 535 : COMPLETED 3000 - AP/items claimed Sarum Expedition 7 (Crafting) (Posts: 1, 2, 3, 4, 5, 6) - 305, 830, 835, 390, 545, 455 : COMPLETED 3360 - AP/items claimed Sarum Expedition 8 (Combat) (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 510, 890, 1080, 1145, 770, 1030, 295, 525 : COMPLETED 6245 - AP/items claimed Sarum Expedition 9 (Crafting) (Posts: 1, 2, 3) - 505, 635, 710 : COMPLETED - AP claim 14/items claimed Sarum Expedition 10 (Crafting) (Posts: 1, 2, 3, 4, 5, 6) - 555, 585, 520, 375, 255, 380 : COMPLETED 2670 - AP claim 14/items claimed Sarum Expedition 11 (Combat) (Posts: 1, 2, 3, 4, 5, 6) - 510, 615, 660, 725, 535, 910 : COMPLETED 3955 - Claim #13 Sarum Expedition 12 (Combat) (Posts: 1, 2, 3, 4) - 1050, 635, 770, 1530 : 3985 - Claim #15 | Windsor Event Threads:Thread 1 (Posts: 1, 2, 3, 4, 5) - 377, 469, 825, 425, 570 (see above) Subclasses:Chef: Thread 1 (Posts: 1, 2, 3, 4) - 417, 271, 340, 350 - AP/item claimed Chef Research: Box of Resistance (Posts: 1, 2, 3, 4, 5, 6, 7) - 560, 850, 510, 445, 485, 460, 585 : COMPLETED 2/5 Poison Candy Claim - AP claimed Chef Research: Sauce (Posts: 1, 2, 3, 4) - 300, 280, 405, 280 : COMPLETED - AP claimed Chef Research: Pet Food (Posts: 1, 2) - 420, 540 : COMPLETED Pet Food Claim - AP claimed Animal Trainer: Gotta Catch 'em All (Posts: 1, 2, 3, 4, 5) - 355, 1130, 590, 1050, 720 | claimed in Claim 10 Blacksmith: The Wolf and The Star (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9) - 575, 545, 520, 300, 405, 850, 400, 525, 825 : Claimed 4945 | (Posts: 1, 2, 3) - 275, 255, 290 AP Claim Threads:Claim#1 : 62 AP Claim#2 : 72AP Claim#3 : 20AP Claim#4 : 41AP Claim#5 : 51AP Claim #6 : 49 AP Claim #7 : 52 AP Claim #8 : 27 AP - Chef Claim #9 : 66 AP Claim #10 : 26 AP - animal trainer Claim #11 : 34 AP Claim #12 : 50 AP - blacksmith Claim #13 : 51 AP Claim #14 : 85 AP Claim #15 : 36 AP Claim #16 : 47 AP - chef Claim #17 : 138 AP Claim #18 : 58 AP Claim #19: 32 AP - AT Claim #20: 32 AP - AT Claim #21: 17 AP - Level 90 Samurai Claim #22: 49 AP - BS and AT Claim #23: 46 AP - BS Claim #24: 40 AP - BS Claim #25: 50 AP - BS Claim #26: 61 AP - BS Claim #27: 51 AP - BS Claim #28: 65 AP - BS Claim #29: 44 AP - BS Claim #30: 49 AP - BS Level 90 Claim #31: 56 AP - AT Claim #32: 41 AP - AT Claim #33: 56 AP - AT Claim #34: 48 AP - AT Claim #35: 63 AP - AT Level 90 Claim #36: 42 AP -Chef Claim #37: 36 AP -Chef Skill Changes:Magnum Shot and Missile Swarm
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Post by Deleted on Mar 26, 2014 8:54:43 GMT
Suetonia | test Code by DinDeen@DeviantArt. Original Art from Akame ga Kill. | | - Skills Used - Placeholder 1 Placeholder 2 Placeholder 3 | Word Count: Tags: OOC Notes: |
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Nine.
Human
Inactive Player
Gold:
Tailor
Tracker
Guild:
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Post by Kumori on Mar 27, 2014 2:52:27 GMT
.: Aeryn :. Current Goal :: Meet IC. Current Leader :: Kumori | | This is the guild Aeryn (Bringer of Law/Order). We aim clear dungeons and help beginners grow into masters. Currently we have 5 members and are looking to expand. If you wish to join, please post in this thread or PM the guild leader.
We intend to break this guild into multiple parts, in order to have smaller parties when clearing dungeons. | -: Guild Information :-
HQ: Londenium Type: Fighter/Grinder |
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Post by Deleted on Apr 18, 2014 12:50:03 GMT
| HP | 100% Regen 5HP every 5s | MP | 100% Regen 3MP every 5s | Armor: Charcoal Ooyoroi with Pitch-black Yukata Main Weapon: Windsor Antiqua Nagamaki || Secondary Weapon: Nótthrafn | Skills: |
| TEXT HERE | .: OOC Notes :. Golem trio incapacitated. One of five golems killed due to violent beheading. Song lyric not counted as WC. Tags: | Code by DinDeen. Original Artwork by Hideyoshi. :DeviantArt: |
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Guild Info | Other Info | | | | " Reserved space for guild motto. " | Guild Text Here |
List of Members | | Kumori Level 71 .Assassin. | | Caerbannog Level 87 .Samurai. | | Mab Level 31 .Druid. | | Narihama Level 24 .Guardian. | | Recca Level 4 .Bard. |
| CSS Code by Neun of Elder Tale. Banner Image by RQuack of DeviantArt. |
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Post by Deleted on Apr 21, 2014 14:06:29 GMT
| Equipment: Skills: Tags: | : Word Count : 0000 OOC Notes: Quick Slot: | Text here Version 1 BV: Chrome Code by DinDeen. Original Art by Tistelmark. :DeviantArt: |
| Equipment: Line 1 Line 2 Line 3 Skills: Tags: | : Word Count : 0000 OOC Notes: Quick Slot: | Text here Version 2 BV: FF
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Post by Deleted on Apr 30, 2014 5:39:49 GMT
| SubclassChefToolsCooking Utensils SkillIron StomachRecipeOrdinary Food Tags@dindeen Code by Neun of ET. Artwork by Taamo. |
[attr="class","quest"] Sarum Expedition Combat Mission
As we get closer toward the city of Sarum, monsters seem to continuously spawn. Your job is to team up with fellow Adventurers and take down your fair share of monsters so that we can expand the camp ever so closer toward the city borders.
NPC: Eddison
List of Objectives:
- list
Participants: [Tank] Caerbannog [Healer] Capsule [DPS] Kumori [DPS] Renai
| HP | 100% Regen 5HP every 5s | MP | 100% Regen 3MP every 5s | Armor: Charcoal Ooyoroi with Pitch-black Yukata masked with Zankapfel Main Weapon: Windsor Antiqua Nagamaki || Secondary Weapon: Nótthrafn | Skills: |
| TEXT HERE
| .: OOC Notes :.
Tags:
@dindeen | Code by Neun of ET. Original Artwork by Hideyoshi@DeviantArt. |
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OOC Notes:
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| TYPE RP HERE
| | CSS Code by Neun. Original Art by dav-19. DeviantArt. |
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Post by Deleted on May 5, 2014 11:32:55 GMT
Adventurer Skills:
[span title="Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, and throwing weapons. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill."][u]Equipment Mastery: Ranged[/u][/span]
[span title="A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class."][u]Quick Swap[/u][/span]
[span title="A physical ranged attack. While adventurers normally favor the blade in combat, some prefer striking from afar, staying unseen even as their victims breathe their last breaths. As the user is somewhat limited by the strength of their bows, unable to apply their full strength at time, Rapid Shot was designed to increase the number of arrows that can be fired. In the time that it takes for most of fire one arrow, a user of this technique can fire two. Accuracy is slightly reduced however, as the user cannot take the time to focus their aim with this technique. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds."][u]Rapid Shot[/u][/span]
[span title="It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to understand and communicate with animals and monsters. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer and Druid classes are more aligned with the power of nature and thus gain higher success rates at using this skill. Monsters at a lower level compared to the user's highest class level also are easier to communicate with."][u]Tongue of Nature[/u][/span]
[span title="Adventurer Skill. It allows Caerbannog to understand what monsters are saying, but it depends on her experience with them. Notably, monsters at a lower level compared to the her highest class level are easier to communicate with. She is using it currently to understand Hyzenthlay's Lapine."][u]Tongue of Nature[/u][/span]
Samurai Skills - Passive:
[span title="Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn."][u]Iaido (P)[/u][/span]
[span title="A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class."][u]Parry (P)[/u][/span]
Tier II
[span title="Samurai that have become accustomed with the battlefield need not fear the danger of oncoming attacks. By merely analyzing the situation with combat prowess, the tide can be turned with careful planning. The Parry skill is passively treated as though it is a Chain 1 skill. This skill can be toggled at any time to halve the weapon level of an equipped weapon while increasing the Samurai's defense level by the same amount. There is a one second cooldown that applies whenever this skill is toggled on or off."][u]Tanshochousho (P)[/u][/span]
Samurai Skills - Chain 1:
[span title=" Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds."][u]Denkosekka (C1)[/u][/span]
[span title="Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds."][u]Gonosen (C1)[/u][/span]
[span title="Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds."][u]Kabutowari (C1)[/u][/span]
[span title="Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds."][u]Samurai's Challenge (C1)[/u][/span]
[span title="Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds."][u]Zantetsuken (C1)[/u][/span]
Tier II
[span title="Chain 1. Starts or resets the current Chain. If this skill is used consecutively, treat it as though it were one Chain level up (First turn activation of Ikusanehan is Chain 1, second turn becomes Chain 2, etc). A Samurai technique that inflicts a self buff on the user as their body emits a gradually intensifying red aura. This buff passively raises their offensive and defensive stats until they perform an attack. This technique can be stacked up to three times, making it a good selection for tankier Samurai builds. It also grants the Samurai with an impressive amount of battle focus, allowing them to perform more complicated techniques after a brief moment of meditation. This skill has an animation time of 2 seconds and a cooldown of 10 seconds."][u]Ikusanehan (C1)[/u][/span]
Samurai Skills - Chain 2:
[span title="Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.This skill's attribute is wind, has an animation time of 1 second, and a cooldown of 30 seconds."][u]Izunagiri (C2)[/u][/span]
[span title="Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute."][u]Mawarufuusen (C2)[/u][/span]
[span title="Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds."][u]Shunsen (C2)[/u][/span]
Tier II
[span title="Chain 2. Usable after Chain 1 skills. Dokuganryu, the One-Eyed Dragon, is an attack that aims to tip the balance of the battlefield. Upon this skill's activation, a cloud of thick black smoke erupts from the Samurai and quickly scatters to cover a distance of 10 meters in radius. This smoke lasts for 10 seconds and the Samurai that used this technique is able to see clearly through the smoke as though it were only a thin layer of fog. Amidst this distraction, the Samurai will be able to launch attacks on a surely disoriented foe. The cooldown of this skill is 30 seconds."][u]Dokuganryu (C2)[/u][/span]
Samurai Skills - Chain 3:
[span title="Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute."][u]Seinarushinken (C3)[/u][/span]
[span title="Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute."][u]Tsurugibunshin (C3)[/u][/span]
Tier II
[span title="Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. The cooldown of this skill is 60 seconds."][u]Bishamonkeshin (C3)[/u][/span]
[span title="Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 60 seconds."][u]Fuurinkazan (C3)[/u][/span]
Tier III
[span title="Chain 3. Usable after Chain 2 skills. The legend of the sword forged by the blacksmith Murasame tells of a vicious sword that cuts everything in its path, even the very air it touches. This skill covers the weapon with black runes upon activation, with a casting time of 1 second. If the weapon draws blood within the next 10 seconds, it will cause these runes to transfer from the sword to the target. The runes will then cover the target's body and slowly corrupt their form. Once a target is fully corrupted, their body will immediately dissolve into a puddle of blackened flesh. Depending on the strength of the opponent, some may resist the effect of this skill for quite some time before becoming susceptible. This skill is considered a Curse debuff. The time it takes for a monster to become fully corrupted is equal to its level in seconds. If this skill is used on an Adventurer, Strong, or Elite monster, the corruption time is doubled. This skill cannot affect boss monsters. Its cooldown is 30 seconds."][u]Murasame (C3)[/u][/span]
[span title="Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.1 seconds for each of the first ten strikes and 1 second for the final strike. Its cooldown is 45 seconds."][u]Toragarishura (C3)[/u][/span]
Samurai Skills - Chain 4 and Chain X:
[span title="Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.25 seconds and a cooldown of 30 seconds."][u]Kodamakaeshi (Cx)[/u][/span]
Tier II
[span title="Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds."][u]Yabouzan (C4)[/u][/span]
[span title="Chain X. Usable at any time, reverts Chain to 0 after use. Like the legendary Sword of Murakumo and its ability to quell a raging wildfire, this technique serves to defend oneself and one's allies. Its activation causes the glow to become semi-transparent as it glows in a bright aura. As soon as the user makes a slashing arc movement, the sword phases through all objects and creates a makeshift energy barrier that absorbs incoming attacks for a few seconds. Depending on the Chain when this Ace Move was used, other party members can be protected by this skill. For example, if Chain was 3, the user and 2 allies can be protected. This skill has an duration of 5 seconds and a cooldown of 45 seconds."][u]Murakumonotachi (Cx)[/u][/span]
[span title="Chain X. Copies the current chain of the opponent. If the opponent is not a Samurai or if their chain was just broken during their previous turn, this skill is treated as Chain 1. Rokutenmaou is a skill that aims to claim the upper hand on an opponent Samurai by intercepting an oncoming attack and absorbing the opponent's battle momentum. A physical contact between the Samurai and the opponent will deal a small amount of unblockable splash damage to the target. Also, this skill contributes to an increased amount of aggro between the Samurai and the target, if performed on a monster. This technique can also be used as an alternate form of the Parry skill, especially when the opponent is not a Samurai. This skill has an animation time of 0.5 seconds and a cooldown time of 90 seconds."][u]Rokutenmaou (Cx)[/u][/span]
[span title="Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds."][u]Tsubamegaeshi (Cx)[/u][/span]
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Post by Deleted on Jun 13, 2014 2:13:45 GMT
| HP | 100% | Regen 5HP every 5s | MP | 100% | Regen 3MP every 5s |
| Caerbannog :: Level 81 :: Samurai :: Aeryn | Armor: Charcoal Ooyoroi with Pitch-black Yukata masked with Zankapfel | Main Weapon: Nóttúlfr (Night Wolf) with Mitsuho and Black Star | Quick Slot: Nótthrafn (Night Raven) | Pet: Hyzenthlay |
| | WC: ? | Tags: ? | Skills: Skill name |
Write your text here. It magically expands!
| HP | 100% | Regen ???HP every 5s | MP | 100% | Regen ???MP every 5s |
| Kumori :: Level 68 :: Assassin :: Aeryn | Armor: Item Name | Main Weapon: Item Name | Quick Slot: Item Name | Other: Something |
| | WC: ? | Tags: ? | Skills: Skill name |
Write your text here. It magically expands!
| Mab:: Level 15 :: Druid | Armor: Windsor Antiqua Leather Armor (Lv5) | Main Weapon: Windsor Antiqua Staff (2H - Lv5) | Quick Slot: ? | Summon: Wolf Pup |
| | WC: ? | Tags: ? | Skills: Skill name |
Write your text here. It magically expands!
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Post by Deleted on Jun 18, 2014 2:05:43 GMT
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Post by Deleted on Jun 21, 2014 1:59:57 GMT
Text Glow Code: text-shadow:1px 0px 5px #f00;color:#FFF; Kyuu's Tongue of Nature: 24e92c Example: Hello!Pet Information1) Hrairoo - common pet, not tamer pet - Status: Pet-pet
- Creature Type: Frenmic Rabbit
- Color: Brown
- Sex: Male
- Level: 5
- Skills: none
- Weapon: Disarming charm?
- Thread Obtained: [link]
- Specialty: Scout, comic relief
- Personality: A kind yet cowardly glutton.
- Lapine HEX Code: 20CEFA | Example: Hello!
2) Hyzenthlay
- Status: Pet-pet
- Creature Type: Enemic Buster
- Color: Silver
- Sex: Female
- Level: 11
- Skills: Bunny Beatdown, Rabbit Repopulation, Wabbit Season
- Weapon: Bloody club
- Thread Obtained: [link]
- Specialty: Wrecking faces, training partner, bodyguard
- Personality: Yandere. Obsessed with Hrairoo and Caerbannog.
- Lapine HEX Code: F75FC5 | Example: Hello!
- Words Understood w/o Tongue of Nature: "skills" (link), "grimoire" ()
3) Foreman Mukade IX
- Status: Battle-pet
- Creature Type: Foreman Mukade
- Color: Dirty brownish grey
- Sex: Male
- Level: 30
- Skills: Night Vision, Bulldoze, Burrow, Quake Stomp
- Weapon: Its body
- Thread Obtained: [link]
- Specialty: Being a gentleman, eating cake, freaking everyone out
- Personality: An absolute gentleman.
- (Language) HEX Code: FF0000 | Example: Hello!
- Words Understood w/o Tongue of Nature: ...
4) Beech
- Status: Battle-pet
- Creature Type: Wyvern of the Grey Earth
- Color: Some ugly color that looks like grey and green
- Sex: Male
- Level: 50
- Skills: Fierce Roar, Severing Bite, Gale Force
- Weapon: Its bad temperament. Oh, and flight.
- Thread Obtained: [link]
- Specialty: Bitching, hating, scowling, glaring, being generally mean. Oh, and flight.
- Personality: A bitch.
- (Language) HEX Code: FF0000 | Example: Hello!
- Words Understood w/o Tongue of Nature: ...
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Post by Deleted on Jul 4, 2014 9:00:29 GMT
I test my templates here. test box shadow without attr ... nope, doesn't work [attr="class","header"]First we have the header & its hover effect, which is just using the :hover effect class to change colours. [newclass=.header]-moz-box-shadow: 0 0 3px 1px #d5d5d5; -webkit-box-shadow: 0 0 3px 1px #d5d5d5; box-shadow: 0 0 3px 1px #d5d5d5; width: 400px; background-color: f1f1f1; color: #808080; text-align: center; font-family: kartika; padding: 16px 0px; font-size: 13px;[/newclass][newclass=.header:hover]-moz-box-shadow: 0 0 3px #F3A204; -webkit-box-shadow: 0 0 3px #F3A204; box-shadow: 0 0 3px #F3A204; background-color: #F3A204; color: #f1f1f1;[/newclass]
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Post by Deleted on Jul 29, 2014 7:03:36 GMT
Testing: Party Members TemplateHorizontal List[div][attr="class","caerstats"][img alt=" " src="http://i2.photobucket.com/albums/y16/kyubichan/roleplay/haganai8.jpg" style="max-width:100%;border:#fff 1px solid;border-radius:100px;"]
[i]--Hit Points--[/i] [div style="display:inline-block;background-color:#32CD32;height:10px;width:100px;"]100%[/div] [i]--Mana Points--[/i] [div style="display:inline-block;background-color:#00BFFF;height:10px;width:100px;"]100%[/div] [i]Class:[/i] Samurai [i]Role:[/i] DPS Tank
[i]Main Hand:[/i] Nottulfr (2H) [i]Quick Swap:[/i] Notthrafn (bow) [i]Armor:[/i] Zankapfel der Zweite [i]Pet:[/i] Hyzenthlay Lv11 Elite
[i]Ace Moves Chained[/i] [b]C1:[/b] [b]C2:[/b] [b]C3:[/b] [b]C4:[/b] [/div]
[newclass=.caerstats]position:fixed; top:50px; right:50px; height:101px; width:101px; border:#fff 1px solid; border-radius:100px; color:#fff; padding:5px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.caerstats:hover]height:450px; width:101px; background-color:#000; [/newclass]
[div][attr="class","kumoristats"][img alt=" " src="http://i254.photobucket.com/albums/hh103/Shiyana_Flame/Log%20Horizon/Shadow3_zps4f599844.png" style="max-width:100%;border:#fff 1px solid;border-radius:100px;"]
[i]--Hit Points--[/i] [div style="display:inline-block;background-color:#32CD32;height:10px;width:100px;"]100%[/div] [i]--Mana Points--[/i] [div style="display:inline-block;background-color:#00BFFF;height:10px;width:100px;"]100%[/div] [i]Class:[/i] Assassin [i]Role:[/i] DPS
[i]Main Hand:[/i] Night's Kiss (dagger) [i]Other Hand:[/i] Alvan Blade (dagger) [i]Quick Swap:[/i] Heaven's Wrath (dagger) [i]Armor:[/i] Cuirass of Shadows Cloak of Darkness
[i]Skills Used[/i] [b]S1:[/b] [b]S2:[/b] [b]S3:[/b] [b]S4:[/b] [/div]
[newclass=.kumoristats]position:fixed; top:50px; right:175px; height:101px; width:101px; border:#fff 1px solid; border-radius:100px; color:#fff; padding:5px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.kumoristats:hover]height:450px; width:101px; background-color:#000; [/newclass] Vertical List[attr="class","caerstats2"] HP 100% | MP 100% | Main Hand: Nottulfr | Quick Swap: Notthrafn | Armor: Zankapfel II | Pet: Hyzenthlay |
[newclass=.caerstats2]position:fixed; top:175px; right:50px; height:52px; width:52px; border:#fff 1px solid; border-radius:10px; color:#fff; padding:3px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.caerstats2:hover]height:52px; width:310px; background-color:#000; [/newclass] [attr="class","kumoristats2"] HP 100% | MP 100% | Main Hand: Night's Kiss | Other Hand: Alvan Blade | Armor: Cuirass and Cloak | QS: Heaven's Wrath |
[newclass=.kumoristats2]position:fixed; top:235px; right:50px; height:52px; width:52px; border:#fff 1px solid; border-radius:10px; color:#fff; padding:3px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.kumoristats2:hover]height:52px; width:310px; background-color:#000; [/newclass] [div][attr="class","caerstats2"][img alt=" " src="http://i2.photobucket.com/albums/y16/kyubichan/roleplay/haganai8.jpg" style="float:right;max-height:50px;border:#fff 1px solid;border-radius:10px;display:inline-block;" title="Caerbannog. Level 89. Samurai. Aeryn Guild Member."][table style="float:left;height:45px;width:240px;display:inline-block;color:#FFF;font-size:x-small;padding:0px;"][tr style="height:15px;"][td style="width:120px;"][b style="float:left;"]HP[/b] [div style="float:right;background-color:#32CD32;height:10px;WIDTH:100px;"]100%[/div][/td][td style="width:120px;"][b style="float:left;"]MP[/b] [div style="float:right;background-color:#00BFFF;height:10px;WIDTH:100px;"]100%[/div][/td][/tr][tr style="height:15px;"][td][i]Main Hand:[/i] [u title="Description."]Nottulfr[/u][/td][td][i]Quick Swap:[/i] [u title="Description."]Notthrafn[/u][/td][/tr][tr style="height:15px;"][td][i]Armor:[/i] [u title="Description."]Zankapfel II[/u][/td][td][i]Pet:[/i] [u title="Level 11. Enemic Buster (Elite)."]Hyzenthlay[/u][/td][/tr][/table][/div][newclass=.caerstats2]position:fixed; top:175px; right:50px; height:52px; width:52px; border:#fff 1px solid; border-radius:10px; color:#fff; padding:3px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.caerstats2:hover]height:52px; width:310px; background-color:#000; [/newclass]
[div][attr="class","kumoristats2"][img alt=" " src="http://i254.photobucket.com/albums/hh103/Shiyana_Flame/Log%20Horizon/Shadow3_zps4f599844.png" style="float:right;max-height:50px;border:#fff 1px solid;border-radius:10px;display:inline-block;" title="Kumori. Level 71. Assassin. Aeryn Guild Leader."][table style="float:left;height:45px;width:240px;display:inline-block;color:#FFF;font-size:x-small;padding:0px;"][tr style="height:15px;"][td style="width:120px;"][b style="float:left;"]HP[/b] [div style="float:right;background-color:#32CD32;height:10px;WIDTH:100px;"]100%[/div][/td][td style="width:120px;"][b style="float:left;"]MP[/b] [div style="float:right;background-color:#00BFFF;height:10px;WIDTH:100px;"]100%[/div][/td][/tr][tr style="height:15px;"][td][i]Main Hand:[/i] [u title="Description."]Night's Kiss[/u][/td][td][i]Other Hand:[/i] [u title="Description."]Alvan Blade[/u][/td][/tr][tr style="height:15px;"][td][i]Armor:[/i] [u title="Description."]Cuirass and Cloak[/u][/td][td][i]QS:[/i] [u title="Description."]Heaven's Wrath [/u][/td][/tr][/table][/div][newclass=.kumoristats2]position:fixed; top:235px; right:50px; height:52px; width:52px; border:#fff 1px solid; border-radius:10px; color:#fff; padding:3px; overflow:hidden;font-size:x-small;z-index:5;[/newclass][newclass=.kumoristats2:hover]height:52px; width:310px; background-color:#000; [/newclass]
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Post by Deleted on Aug 2, 2014 6:53:23 GMT
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus est nulla, egestas id tincidunt non, porta posuere mauris. Pellentesque sit amet malesuada est. Nullam sed erat ac dui pretium fringilla a sit amet elit. Sed ut dolor tristique, tempus nisl id, luctus turpis. Nulla molestie libero quis elementum pretium. Maecenas suscipit vestibulum tincidunt. Aenean venenatis, erat nec bibendum viverra, mauris mauris lacinia lectus, non porttitor nisi odio quis arcu. Sed eu magna ut augue fringilla suscipit eu a leo. Aliquam aliquam neque in varius iaculis. Suspendisse iaculis porttitor ultricies. Nulla non urna ipsum. Curabitur condimentum purus at tortor aliquet mollis. Nulla in purus faucibus, faucibus quam in, venenatis eros. Nulla facilisi. Pellentesque varius sit amet augue vulputate mollis. Vivamus elementum, arcu ac ullamcorper congue, lorem nisl viverra tellus, at interdum nulla arcu nec nulla.
Maecenas felis erat, facilisis vitae erat nec, euismod mollis purus. Proin nec feugiat velit, sed mattis enim. Ut blandit elit nisl, quis consectetur erat lobortis et. Vivamus eu facilisis augue. Vestibulum ipsum sem, feugiat ac gravida eu, hendrerit vitae sapien. Praesent venenatis sed libero at rutrum. Maecenas pulvinar nisl id nisl porttitor, interdum cursus libero commodo.
Etiam sagittis ante ut leo hendrerit lacinia. In rhoncus velit sit amet magna suscipit faucibus. Phasellus adipiscing est in lorem tempus, ut tempus enim porttitor. Phasellus mauris turpis, elementum id metus eu, tempus auctor neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Cras ante risus, feugiat in mi ac, consequat viverra leo. Curabitur tempor mi sed purus eleifend tristique. Nullam quis nibh eu nunc ultricies dictum nec at ligula.
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Post by Deleted on Sept 6, 2014 11:10:57 GMT
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Post by Deleted on Sept 8, 2014 1:46:44 GMT
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Post by Deleted on Sept 18, 2014 9:26:33 GMT
Regular post goes here. This also contains the code for the info bar on the upper left. You can combine templates, just put your regular template in this div. For easy copy+pasting (LOL), just Quote this post and remove the Quote tags. Also, for reference, the z-index in the newclass tag is the one that puts the info bar of this template "on top" of the other elements of your page.
[attr="class","solobattle"] | HP 100% | MP 100% | Samurai 90 | Smithy 90 | Tamer 90 |
[newclass=.solobattle]position:fixed; top:110px; left:50px; height:100px; width:200px; color:#fff; overflow:hidden;font-size:x-small;z-index:5;[/newclass]
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